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by on February 29, 2020
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With your help, PUBG Labs has just completed its first test of the SBR (Skill Based Rating) system. A big thank you to all the players who visited PUBG Labs and participated in this test! We review all your comments and other test data so we can improve the system for the next iteration of SBR arriving at Labs.
Some people were curious as to why we are using PUBG Labs to take the skill-based qualification test.
These are some of the reasons:
We require live test data on a large scale.
A rating system cannot be significantly isolated. Just as when the master systems were developed, we performed a "dark launch" of skill-based qualification to gather an initial set of data that we use to adjust the classification algorithm and create a solid starting point for working.
However, this original data was not enough, since, among other problems, observing the players in the covert cannot really measure how the players will perform when they know they are being evaluated. We require real PUBG style games played by real players in real life situations for a longer period of time to get the data needed to take the following steps to improve these metrics.
We needed comments on how the system feels.
The numbers and design philosophies are very good, but at the end of the day the system should feel good to the players. For qualification-based qualification, we wanted to be more open to comments and work closer to the community than previously possible. To that end, we included some different locations in the labs so players directly indicated their feelings for the way the system worked.
The laboratories gave us the opportunity to share the development of the qualification-based qualification early and begin to push the system in the direction that players want to see.
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We know that the community takes skill-based ratings very seriously. We felt it would not be correct to build this into a silo without a solid and up-to-date idea of ​​how society wants this system to be seen for PUBG.
The launch of the qualification-based qualification at Labs jump led the community into a discussion that focused on the topic that has proven to be very beneficial to development efforts. Many players shared so many interesting ideas during the test. Some enterprising players even published concepts for complete rating systems of their own design! We want everyone to know that we have read all your comments and ideas carefully and we will continue to do our best to try to offer a rating system that everyone can be happy with.
This was one of the first comments we received when the test was conducted, and it was one of the first adjustments we knew we needed to make to improve the experience. We are seriously considering adding damage directly to the calculation as it seemed to be the simplest solution on the surface, but after thinking a lot about the case it turns out that adding damage does more harm than it helps. There were too many extreme cases and ways to abuse by doing the damage.
But the problem with team play felt bad was not yet resolved, though the injury was not the answer. Finally, we decided to add the concept of "assists". With assists, players who cause significant damage to an enemy within a reasonable period of time after the enemy's death will receive help, and algorithm values ​​will help with the same weight as killing, so there is no need for a team to conflict. on which member scores the last hit.
Oh oh the last thing we want is that the Skill Based Assessment, a system whose purpose is to measure the player's abilities and performance accurately, is confused with a progression system or feel that you can get a high rank by simply playing many games . You can rest assured that our main goal in all of this is to provide the best possible experience for our players and that we are convinced that the way to achieve this goal is to create the most fair and accurate rating system possible. For more visit here https://reactiq.net/
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