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smrt smith
by on May 15, 2019
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For the longest time, experience points would not matter in Rocket League. They simply existed to create the cumulative numbers go higher greater. XP wasn't really attached with anything in addition to a rough estimate of how long someone had spent playing the action (that has been then rendered moot for everyone who is hit the exact level cap which came at level 75). That has drastically changed previously month-or-so. Psyonix has removed RL Items level cap and reconfigured the way in which item drops work. Now, a random item accompanies every new level earned. It's followed by the recently-introduced Rocket Pass system which awards its items at intervals of the new level. For anyone who cares whatsoever about Rocket League's cosmetics, experience points matter a whole bunch now. They're the only gatekeeper to every one non-crate item. It has been quite the 180-degree flip. It finally is sensible for Psyonix to perform a double XP weekend. Starting today (the big event is live by 4pm Pacific) playing Rocket League crates and keys will yield double the amount XP. That directly, in turn, means twice as many item drops. It ends on Monday, October 15 at 10am Pacific. Rocket League has brought similar events previously, like weekends where items would drop doubly frequently or painted items will be easier to visit. It has never dealt in experience points before because experience points were never actually relevant. Now, together with the recent overhaul, Psyonix can just cut on the chase and make use of XP because of incentive. Links https://www.mmoah.com/rocket-league-items
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