Jeffrey
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You will soon find it easier to declare war in the New World, which is a great relief for those tired of the nonsense of peacetime. Some companies in MMOs have been unable to declare war on other companies, but Amazon hopes that problem is now resolved - even though there are other war-related issues that need to be resolved.
Recently, players who are part of New World Corporations have found that they seem unable to declare war on various areas, despite believing they have passed the 10% threshold that is required to bring areas into conflict - which is difficult to track at the moment, so players are often unsafe.
Well, on its latest developer blog, Amazon Games Workshop reports that it believes it has resolved "most situations" - specifically a bug that was fixed in a recent update where "many players from one faction go on PvP missions at the same time have passed over ". The "timing" meant that the effects of these missions were not calculated correctly. However, the team is asking players to report if the action is still ongoing.
However, the team admits that there are other war-related issues to be resolved, including the question that led to another issue - the New World doesn't properly display the company's influence contribution so players can see if they're in the Should be able to declare war or not. The team is "investigating" the problem, but there is "no schedule yet". Amazon said it was also known that gamers were having trouble choosing their war camp rank, but they have yet to figure out what the problem is.
Elsewhere on the blog post, developers have backed up their claim that cross-region server transfers are "impossible" and are now working on it, but don't expect to see mini-maps in New World anytime soon. And you can visit Newworldgolds if you need more New World coins and news
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Jeffrey
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When I was playing the New World Public Beta late last month, one of the weird things I noticed while playing the game was the social aspect of the MMO. While there is always a world or region chat in many other MMOs and hotspots like Jita in EVE or Limsa Lominsa in Final Fantasy 14 are always alive, there is nothing more social than New World. What is the reason for the chat fever?
Obviously, they cannot be avoided in life and in the New World. The setting of tax rates in settlements was a key factor in gaining control in previous wars. The owners of the settlements can adjust the tax rates for housing fees, sales and production fees, etc. If you set your taxes too high, you could be targeted by a rival faction trying to overtake you. If you set it too low, you will attract more settlers but make less money from it. As in real life, there is a difficult balance to strike with taxes.
It is interesting that when factions took over settlements for the first time in the beta phase, the discussion in the faction chat was very lively. "What's our goal? How are we going to rid Brightwood of these pesky looters? Man, the marauders are terrible and the taxes are too high!" It felt like the in-game chat itself was involved in the actual game, and not just the hustle and bustle of the New World Coins farmers and outside of the game.
For weeks it seemed like the game was being talked about every time I looked into the chat. Not only that, not only was there talk of the beta itself, but the faction chat was very lively, with players coordinating and organizing counterattacks and war strategies for the upcoming battles at Brightwood and Windsward. People get involved in PvP in a way that the developers clearly envisioned - organically and on purpose. That's not just because fighting other people in a video game is an interesting mechanic in most games. There is a real purpose that affects not just individual players but entire groups of players. In addition to prestige, there is an incentive to win these fights. This is important for anyone engaging in a social game.
I'm not sure how long this will last after the new world is fully introduced. I'm not sure if we'll see faction-wide coordination like we saw in beta, or if it will fail and only be included in the new world version of Guilds, Inc. I hope that every time I log into the new world after its release, there will be a discussion about taxing another province that we specifically do not own. I hope that there will always be discussions about the companies that will call for reconciliation after the group wins the upcoming war - and how our group’s companies will work together to protect each other's provinces. I hope that over time this social game doesn't wear off but grows and remains an absolute leader in multiplayer for MMOs.
It's a new world after all, and it would be great to bring a little social gaming back to the genre.
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Jeffrey
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As early as January 2021, parts of the WoW community discussed whether the dual talent distribution from WotLK would be a useful feature for Burning Crusade Classic. After the first weeks, our editor Karsten has a clear opinion on the topic.
WoW: Burning Crusade Classic has a problem from my point of view. There is an incredible amount to do on Outland, especially in the early days: level up, farm reputation, visit dungeons, master the raids, farm wow classic tbc gold or materials, rock the battlegrounds and arenas. Of course, that's not the problem, but a big plus of TBC Classic. Now for the problem: Blizzard didn't introduce dual talent until Wrath of the Lich King, and that devalues some of the TBC content.
Right. We had the discussion around "dual spec" as recently as January. And guess what: the players who wanted the convenience feature for the Burning Crusade re-release were absolutely right! And this can currently be proven on the live servers.
By now, most full-time tanks have completed their attunements, fulfilled their reputation requests, and certainly helped out their friends and guildmates in the dungeons over and over again. Now it's time for something else: Twinkling! As a result, it's getting harder and harder to find tanks for dungeon groups.
With a healing specialization, solo farming and questing can suck. Instead of skilling back and forth, many medics have to farm up an extra character.
Many arena rounds currently fail because people (myself included) don't want to PvP with their raid skill. It's no wonder. A rogue with the PvE combat skill isn't just a meal ticket for any PvP rogue. So what do we do: We try to find a time between the raid dates where everyone can play and which is big enough to make the expensive back and forth skilling worthwhile. Just doing a round of PvP is usually not possible.
The dual talent distribution would improve the game experience in all three cases:
There are more potential tanks in Outland.
The chance increases in general that fellow players in random groups (dungeons, raids, PvP) use talent distributions that make sense for the respective area.
Player numbers in the arena and on the battlegrounds would increase because of easier and more flexible access to reasonable PvP skill distributions.
Healers and tanks would have a more offensively oriented farm skill that they could access at any time.
PvP in particular would benefit incredibly from having more flexible access to a second skill available to players. However, I fear that Blizzard might not implement such a change until TBC Classic era servers, and that's only when WoW Classic is available. And unfortunately, it will be too late then, at least for me.
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Jeffrey
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Final Fantasy 14's Endwalker expansion name may hint at finality, but is the FFXIV story of Warriors of Light really over?
The latest expansion for Final Fantasy 14 has been announced, and the name suggests that it may be the last. While FFXIV's expansion: Endwalker marks an important milestone in the game's history, it is not the end of Square Enix's support for FFXIV.
One of the biggest highlights of FFXIV is its story, which starts with a rebooted version of Realms of Rebirth in 2013. The player's character begins as a lone adventurer in one of the three city-states of Eorzea. They soon become embroiled in a continent-spanning war against the Garlean Empire, becoming Warriors of Light and joining the Seventh Dawn of the Edge to promote world peace. Players around the world can team up against bosses and dungeons, not just Scions, who face threats in Eorzea. FFXIV's story will continue through the acclaimed Shadowbringers expansion and other stories told through regular updates. However, the next big story beat will take place in Endwalker.
The name Endwalker may suggest that FFXIV is coming to an end, but the game's millions of loyal fans need not worry, as Eorzea's story does not end with the expansion. FFXIV's official Twitter account confirms that Endwalker will only complete the main story that began with The Realm of Rebirth. Endwalker will include journeys to the seat of the Garlean Empire and even to the World Moon itself, but there is also room for more story in the future. Game director Naoki Yoshida scoffed at the fact that FFXIV's story ended earlier this year, but the certainty of Endwalker's name prompted Square Enix to confirm that the game will continue.
Playing FFXIV is a huge time commitment. With Eorzea's world full of content, new players can expect hundreds of hours of gameplay. The main storyline is a huge undertaking in itself, not including side quests, job missions, and all of the game's co-op dungeons. Even when Endwalker finishes FFXIV, there will likely still be more content and ffxiv gil in the game than most players expect. Eorzea's world still has a lot to tell, and it's exciting to think about what will happen next.
Considering FFXI started in 2001 and isn't ending anytime soon, Square Enix has proven its commitment to keeping MMOs running for the long haul. It's been a decade since FFXIV was created, but it still makes a lot of money for Square Enix through paid expansions, cosmetics, and monthly subscription fees. Endwalker may sound like a good name for the later expansion, but it's just the beginning of a new story in Eorzea.
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Jeffrey
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The FIFA 21 FUT Championships are held every weekend, so players of all levels can compete for prize money. The question is, which dollar players should you buy and how much do they cost?
The Weekend League is an event that FIFA players look forward to every weekend. The goal is to see how many wins a player can win in 30 online FUT Championship games. The more wins you get, the better their reward at the end of the event.
Not surprisingly, many communities take FUT championships very seriously, while competitors are looking for an advantage to win more. One of the best ways to win more games is to have the right cards before the weekend tournaments begin.
Each week we will select seven players to add to your team before the FUT-Champs of this weekend and add them to this list. All prices in this article are from FUTWIZ and were valid at the time of writing.
The best FIFA 21 players for the FUT Championship
Federico Valverde
Price: 5k - 7k
Valverde is an excellent midfielder with a well-rounded statistic. His outstanding qualities are his speed, acceleration and physical ability on the ball. Most importantly, he has 77 defensive markers, which makes him an excellent choice for CDM when needed. It is hard to find a better midfielder for 5-7 km. Look at your class and see if you can find room for him because you won't regret it.
Ferran Mendy.
Price: 69k - 100k
Mendy, another Real Madrid player, is a fantastic addition to any defense and has an amazing pace and physicality. It's a crime not to have a fast defender in this game, but there the French will sort you out.
It is also worth mentioning that he will make an incredible pairing with Valverde on your team. Granted, Mendy is the more expensive side, but if you have the fifa 21 coins, he will make a huge investment for the weekend tournament. Many of the meta players are also French, so the connection to this guy is very strong.
Read more: FIFA 21: How to Make Coin and Save Points
Ousmane Dembele.
Price: 11k - 14k
If you're looking for a clinical trimmer and don't want to spend too much money, the Demble is for you. Not many people can combine sprint speed, acceleration and better results at this price - just five stars to get started. It promises to be a great addition to your team.
Marcus Rashford.
Price: 156k - 230k
In FIFA 21 Rashford has made it. Rashford has excellent rhythm and clinical finishing skills and is a solid addition to this weekend's FUT Championship. The problem with some players is their ability to maintain energy during the tournament and for Rashford this is not a problem as his cards have an impressive 87 stamina. If you have the fifa 21 coins, you will shine on this speedster.
Joe Gomez.
Price: 62k - 90k
Joe Gomez is the center forward who can keep up with the strikers and harass them into submission. If you defend too quickly or open them too easily, Gomez may be the solution. He combines speed with physicality and can be a threat to the striker. Again, Gomez isn't cheap, but if you can afford it, he's a worthwhile pickup.br
Raphael Varane.
Price: 200k - 260k
Varane, another Real Madrid player, is a center forward you can always rely on. Like Gomez, Varane's 82-degree pace means he can keep up with the strikers and stop dangerous offensive games. His 87 defensive stats make it difficult for strikers to get past him, and his ability to catch the ball is one of his outstanding qualities. If you lack defense, consider him for a weekend league game.
Timo Werner
Price: 98k - 120k
If your team lacks the firepower in front of the goal, Werner could be the ideal successor before this weekend - if you don't have him yet. Werner consistently puts the puck behind the net with a speed of 91 and a shooting percentage of 85 and seems to have an aura this year.
Sometimes it feels more difficult to push him off the ball than other strikers with similar profiles. For just over 100,000 players it is valuable and you should consider adding it to your team.
Hopefully these players can help you this weekend in the FUT Championship and win as many games as possible. You can find more instructions and the latest FIFA news at SSEGold.
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Jeffrey
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Players who are planning to return to World of Warcraft later this year have a great choice between Shadowlands and Classic to make.
The past year has been an exciting one in Azeroth, and World of Warcraft players also have an exciting final quarter of 2020 on the horizon. Not only will Blizzard continue to bring exciting endgame content to WoW Classic, but the commercial version of the iconic MMO will also release the highly anticipated Shadowlands expansion shortly before the end of the calendar year.
While the ending of Battle for Azeroth was a bit outdated for some players after a while, the prospect of a new expansion is always a good reason to get back in the game. Shadowlands brings some major changes to the MMO, including a squish level that goes back to 60 max. So it should be a very interesting time for defeated players to rejoin the commercial version of World of Warcraft. Still, Classic is approaching its one-year anniversary in just a week, bringing amazing content to players who prefer an experience more in keeping with the 2004-2005 MMO era.
With fall and winter on the horizon, players who know they want to play WoW but can't decide which version to explore have a big decision to make. Although Classic comes free with a retail subscription to the MMO, many players prefer to choose one version or another to focus on, as it can be a time-consuming game. With that in mind, here are some key points that can help players make a decision.
Although Retail WoW is a term that is often used as an insult, it has now become the common way of referring to the most current version of World of Warcraft. The current era of WoW retail has been something of a roller coaster ride. Legion received near-universal praise for making the leveling experience more group-friendly, featuring exciting classrooms, and adding the Demon Hunter, one of the most exciting classes in the game. The battle for Azeroth started on a strong tone, despite some controversy over the war campaign and poor Horde leadership, but many players felt that the endgame was not a true draw and after the first year due to the armor of the Azerites and the polishing of the heart of the Tired of Azeroth.
Either way, Shadowlands is right around the corner and ready to breathe new life into the retail experience. As always, the expansion will bring the change to a new level cap, but this time it looks a little different. When Shadowlands begins (or a little earlier), all characters with a maximum level of 120 will be reduced to 50. Once the new content is live, players can move to the new maximum of 60. This is a major change for Wow, but it seems like a long time ago. The change makes leveling up new alts and new characters less difficult for the average player.
Both Shadowlands and Classic should have something special for players this fall, and there is no right choice about which to play. Each version of the game offers a completely different experience and players should consider what to look for in an MMO before deciding where to spend their precious time. Players who prefer to make long-term decisions, such as spending classic wow gold that are very expensive to redistribute, will enjoy WoW Classic Endgame.
Alternatively, players who prefer to be able to easily switch between different specs will likely prefer the Shadowlands system much more. Of course, there are many other factors to consider. Grinding up to max level itself is very different in Classic and Shadowlands. If you prefer this route, you should spend a lot of extra hours of grinding levels, professions and reputation on the way to the maximum level in Classic. And, how to make gold in wow classic is also what we care about.
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